UM IMPARCIAL VIEW OF THE FIRST BERSERKER: KHAZAN

Um Imparcial View of The First Berserker: Khazan

Um Imparcial View of The First Berserker: Khazan

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Embora desafiador de modo a jogadores hardcore, os 2 níveis do dificuldade e a variedade por mecânicas de combate e habilidades tornam este game atingível de modo a jogadores do todos ESTES níveis.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiraçãeste para isso foi Nioh, que similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira 1 pouco do charme por um Souls e a graça de explorar 1 mundo interconectado e dar caminhos natural escondidos entre as áreas.

Outra coisa que também incomoda amplamente é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para The First Berserker: Khazan pegar ESTES colecionáveis da platina, me deparei com todos ESTES atalhos que eu tinha Espontâneo, completamente fechados.

Vejo isso Muito mais saiba como uma decisão de modo a facilitar este desenvolvimento, já qual realizar 1 mapa completo da bastante Ainda mais trabalho, porém junte isso ao fato de de que as armas sãeste drops aleatórios de inimigos e o ímpeto por explorar diminui bastante, com um Bastante impacto até mesmo na atmosfera global do game.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad com o visual vibrante do filmes animados.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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